Playtime legitimacy checker

Check whether a Rust player's recorded playtime looks real — or shows signs of artificial inflation (multi-boxing across servers). Built entirely on GameSpy's own tracking data.

How it works

A player can only be on one server at a time. If our records show the same account on two or more servers simultaneously, that overlapping time can't be legitimate — the signature of EAC-disabled hour boosting. We also flag the impossible: more playtime than real time elapsed.

Activates with tracking data. This runs on our own recorded sessions (GET /legit/player/:id). Until the live crawler has tracked a player long enough, the result is "not enough data yet". The examples above are illustrative.

Caveats: only servers GameSpy tracks are counted; brief overlaps can be data artifacts and are reported as inconclusive, not as inflation. A "legitimate" result means no inflation was detected in our data — not a guarantee.